
Hello all. I am wondering if anyone might be able to offer me some insight to help address a Lua script error I've been getting intermittently with the Dying Light cheat table (thread link here). The error is appearing from the script used for the Backpack Editor. I decided to bring this up here because I haven't found anyone mention running into this same error, so I am presently assuming that I may need address it for myself.Dying Light Backpack/Weapon Editor script? Hi, I have been using different scripts over the years and came back to dying light hoping I could find backpack editor scripts or weapon which I've seen people use but couldn't online. Dying Light The Following (2016) is a first-person action survival game set in a post-apocalyptic open world overrun by flesh-hungry zombies. Roam a city devastated by a mysterious virus epidemic. Scavenge for supplies, craft weapons, and face hordes of the infected. Gameguru Mania is the world's leading source for PC, PS4, Xbox One, Xbox 360, Wii U, VR, Switch video game news, reviews, previews, cheats, trainers, trailers.
Anyway, I get the following error on what seems like a random basis:This is the function from the Lua script that includes line 28:

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So from this I can gather that, at line 28, it's looking for some string value that includes 'Craftplan_' and spitting out an error when it cannot locate it. Part of what's got me stuck is that it sometimes will find it and work fine and then at other times it won't and give me the error from line 28.For context, the value for 'ItemEditData' is provided from the Auto Assemble script that is run to enable the Backpack Editor Lua script. On a related note, the Auto Assemble script appears to work correctly. It successfully locates the array of bytes and gets activated. In addition, even when I do get the error, I still get some partial functionality from the Backpack Editor. It is able to find and read my inventory. That's the other part of what's got me stuck.
Dying Light Backpack Editor Youtube
Tracing back from line 28, it is looking for a string value at 'ItemString.' ItemString is found from ItemAddr, which is found from BaseItemPoint, which is ultimately found from ItemEditData. From a novice's perspective, it looks like the address where we are hoping to find a string value on line 28 is not always the right one; the string value will sometimes not be there.
So my ultimate question is how might I best try to tackle this? How can I find out where the address I want to locate has gone when it isn't where the script expected it to be? And if it can move, can I deal with that through the Lua script? I've been reluctant to change too much since it does locate the inventory, but I don't know if I'd have to basically start over with it to make sure it worked for me consistently.
+36 cheats for game version: Steam v1.19.0 Last Updated: 18.09.2019
Dying Light Backpack Editor Free
Options
- Activate Trainer
- Unlimited Health
- Unlimited Durability
- Unlimited Stamina
- Unlimited Throwables
- Unlimited UV Flashlight
- Unlimited Grappling Hook
- Unlimited Fuel
- Unlimited Items
- Unlimited Repairing
- Perfect Aim
- No Recoil
- Free Crafting
- Easy Lock Picking
- More Backpack Slots
- Weapons/Looting in Safe Zone
- Weapon Cloning (Zecman)
- Freeze Timers
- Zombie Carnage
- Easy Kills
- No Reload
- Add Ammo
- Add Arrows
- Add Crossbow Bolts
- Switch to Day
- Switch to Night
- Max Agility Level XP
- Max Power Level XP
- Max Survivor Level XP
- Max Legend Level XP
- Max Driver Level XP
- +5K Money
- Teleport To Waypoint
- Save Position
- Load Position
- Increase Jump Height
- Decrease Jump Height
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